Therefore, if you are playing Anatolian, Muslim or Nomadic factions and seek only combat effectiveness, field as many cavalry as the insufficient support limit allows. This rule does not apply to non-Eastern/Western nations who may have cavalry combat effectiveness bonuses and/or inferior infantry units compared to their Eastern/Western counterparts.It is wise to split an army in half when crossing territory with low supply limits in order to keep attrition at a minimum.Įxample army relying on above information: (On plain terrain, with 11 combat width from technology and 15 base, 50% insufficient support limit) Having a 40 regiment army in a province with only 30 supply limit will cause massive attrition.Eight infantry regiments can easily beat three infantry + two cavalry due to flanking effects. With artillery being three times and cavalry two-and-a-half times more expensive than infantry, a more infantry heavy but cheaper army could be more cost-efficient, especially if a nation suffers from cavalry or artillery penalties.Also reserves should be calculated to replace lost regiments in first line. To achieve this, the number of artillery should not exceed the number of cavalry and infantry combined. Since artillery takes twice the normal damage when in the front line, it should be deployed in the second line.Artillery defends first line units from attacks with half of its defense points in the corresponding battle phase.Artillery can fire from the second line, and therefore can vastly increase the effectiveness of an army.To avoid the insufficient support penalty, an army must not surpass the maximum ratio of cavalry per infantry regiments.
To maximize combat effectiveness of an army, the ratio of infantry, cavalry and artillery is vital. There are also many modifiers from decisions, events and missions that affect recruitment time.Ĭomposition See also: Battlefield unit deployment logic Recruitment time can be affected by countrywide and provincial modifiers which are added. The base time for recruiting a regiment is: The recruitment time of a regiment is computed as follows: There are also many modifiers from decisions, events and missions that affect artillery cost. Transoxianian idea 4: Turkoman Cannoneers.Rajputana idea 6: Expanded Artillery Arm.
There are also many modifiers from decisions, events and missions that affect cavalry cost.
The base cost and time of a regiment depends on its type this is then adjusted by any modifiers, in particular any buildings the province might have. Each province can recruit one regiment at a time, though multiple regiments can be queued up in a single province. Recruiting regular forces requires an owned, unoccupied province to recruit in, and three resources: manpower, ducats, and time. Please help with verifying or updating this section.